
One-on-one battles, including in the late-game, are too easy: learn the attack pattern, dodge at the right time and counter punch. Dodge as an enemy swings and you’ll trigger slow motion, setting up satisfying counters that you can combo into other moves, attacking with both your default whip and one of four other weapons you’ll pick up at fixed points in the story.ĭifficulty is therefore uneven: it feels right for small groups of hard-hitting enemies, but battling larger groups of often weaker foes is frustrating.

Pulling the left trigger locks the camera onto one, and you can switch between targets by flicking the right stick, directing your strikes. I enjoyed this ponderous approach when facing four enemies or fewer. Their unique abilities combined with Fury’s fragility-she’ll go down in three heavy strikes-means you'll have to fight with caution, noting attack patterns before diving in. The grunts are impressively varied: demon children chuck toxic goo, winged angels summon clones, and four-armed brutes hide behind steel shields.

To reach those bosses you’ll travel a semi-open world, plough through waves of enemies, solve puzzles and navigate platforming sections.

The Charred Council have tasked Fury with stopping the apocalypse by defeating the seven deadly sins.
